This course is designed to teach you how to explore more environment ideas, fast and implementing 3D tools into your design pipeline. These techniques are used in both Video games and live action pipeline for hyper realistic projects.
Maya and Cinema-4D will both be used with Maya as the modeling and set building tool and Cinema-4D as a rending and texturing tool. This course won’t include basics for the packages mentioned above unfortunately, but any 3D package can be used. Photoshop will be used as a post processing tool to edit and put everything together into one epic image.
What Will I Learn?
- How to sketch compositions for environments
- How to tell a story in one frame
- How to model using both polygons and curves in Maya
- How to set up a shot for rendering in Maya
- Texture and render you 3D scenes in Cinema-4D and Octane
- Use render passes in Photoshop
- How to manipulate photos for texturing in Photoshop
Topics for this course
1.1 Sketching with shapes and silhouettes00
1.2 Composition and Scale00
1.3 Storytelling and Lighting00
2.1 Modeling with Polygons00
2.2 Modeling with curves00
2.3 Maya set building00
Lighting and Rendering
Texturing on Cinema 4d00
Rendering in Octane00
4.1 Applying render passes00
4.2 Photo bashing PART 0100
4.3 Photo bashing PART 0200
4.4 Photo bashing PART 0300
4.5 Photo bashing PART 0400
4.6 Photo bashing PART 0500
4.7 Photo bashing PART 0600
4.8 Enforcing Depth00
5.1 Bonus Lesson 100
5.2 Bonus Lesson 200
5.3 Bonus Lesson 300
Excellent course! As an absolute beginner with environments, this tutorial helped me a lot with thinking a bit more practically and actually taught me some tricks on how to archive things faster. Would definitely recommend it!